Zones
Zones allow you to apply common rules or restrictions to a group of blocks. For example, you can create a Staging zone that mutes trains, or a Shunting zone with a speed limit.
- A block can belong to multiple zones.
- A zone can include any blocks, even if they are not physically adjacent.
Zone list
Open the zone list from the main menu: Objects → Zones. From here you can manage all zones in your world:
- Add a new zone — Click the

button to create a new zone. - Remove a zone — Select a zone and click the

button to delete it. - Edit a zone — Double-click a zone in the list or use the

button to open its properties.
Zone properties
Each zone has a set of properties that define its behavior.
Identification
- Name — A short description of the zone, e.g. Shunting Area or Staging Area.
- ID — Unique identifier of the zone.
- Must be unique among all objects.
- Used for accessing the zone from the Lua scripting engine.
- Must start with a letter (
a–z). - May only contain lowercase letters (
a–z), digits (0–9), and underscores (_).
Block membership
- Blocks — List of blocks included in the zone.
Use the

and

buttons to add or remove blocks.
The 
button shows all blocks of the zone on opened boards.
Behavioral settings
- Mute — When enabled, all trains in or entering the zone are muted (default: off).
- No smoke — When enabled, all smoke generators of trains in or entering the zone are disabled (default: off).
- Speed limit — Defines the maximum speed for trains in the zone. This does not affect manually controlled trains. By default, there is no speed limit.
Mute and no smoke
For mute to work it is required that there is decoder function configured as Sound or Mute. For no smoke to work it is required that there is decoder function configured as Smoke.