Index

Traintastic manual

v0.2.0

Build 2023-02-26 07:50:55

Preface

This manual provides information about using the Traintastic software to operate a model railway layout. This manual is far from complete, many sections still need to be written. The manual is written along with the development of Traintastic. If you have any questions or sugesstions to improve or extend the manual, please let us know at traintastic.org/contact.

Introduction

The Traintastic model railway automation software consits in two part. The Traintastic server program which controls and operates the layout and the Traintastic client program which visualizes the layout operation. The client can run on the same computer as the server but also on multiple other computers, for larger layout multiple PC's can be used along the layout.

Getting started

This chapter explains the basics of Traintastic and describes the initial steps to get started.

Installation

Installation is different based on the operating system used. Hereafter the instructions for Windows and Linux.

Windows

Installation on Windows is very straight forward. Download the latest release from traintastic.org/download, run the installer and follow the steps below.

Step 1: Windows defender

Click More info to show application information.

Step 2: Windows defender

Click Run anyway to start the installer.

Step 3: User Account Control

Click Yes to allow running the installer.

Step 4: Select language

Select language for the installation wizard and click OK.

Step 5: License agreement

Select I accept the agreement and click Next.

Step 6: Select components

Select Client and Server if this computer will control the layout or select Client only if this computer is used as additional computer to operate the layout. Then click Next.

Step 7: Desktop shortcuts and firewall rules

Uncheck Create a desktop shortcut if you don't want desktop shortcuts to start Traintastic. Firewall rules will be added to allow other PC's and device to connect to Traintastic, can be unchecked if not necessary. Then click Next.

Step 8: Ready for installation

Click Install to start the installation of Traintastic.

Step 9: Installation finished

Click Finish to exit the installer. Installation is now completed.

Linux

Download the latest client and/or server package for your distribution at traintastic.org/download and install is using your graphical package manager or by running sudo dpkg -i package_name.deb in the console.

Starting the server

When running Traintastic, the server should be started first.

Windows: The Traintastic server can be started using the desktop icon (if installed) or by selecting TraintasticTraintastic server from the Windows start menu. Traintastic server runs as background process, a Traintastic icon will appear in the system tray next to the clock. A Windows notification is displayed when it is running in the background. Traintastic server can be quit by clicking on the Traintastic icon and selecting Quit from the popup menu.

Traintastic server tray icon and notification

Linux: TODO

When Traintastic server is running proceed to start Traintastic client.

Starting the client

When Traintastic server is running the Traintastic client can be started.

Windows: The Traintastic client can be started using the desktop icon (if installed) or by selecting TraintasticTraintastic client from the Windows start menu.

Linux: TODO

Connect to the server

When the Traintastic client is started a connect to server dialog will appear. The Traintastic client will automatically search the local network for running Traintastic servers. Usually there is only one Traintastic server running, connect to it by clicking on the Connect button. When successful the dialog will disappear and the main application dialog becomes active.

Main menu

TODO

File menu

  • Connect to server: Connect to a traintastic server.
  • Disconnect from server: Disconnect from traintastic server.
  • New world: Create a new empty world. If a world is loaded already it will be closed.
  • Load world: Load a previously saved world from the server.
  • Save world: Save the world at the server, if the world was saved before a backup is made automatically before it is overwritten.
  • Close world: Leave the world that is currently loaded.
  • Import world: Load a previously exported world into the server. The imported world is not stored on the server until the world is saved.
  • Export world: Download a copy of the world from the server. This can be used to make an additional backup or to transfer the world to another system.
  • Quit: Quit the application, this does not quit the traintastic server application.

View menu

  • Full screen: Enable/disable full screen mode.
  • Toolbar: Show/hide the toolbar.
  • Server log: Show/hide the server message log.

World menu

  • Connection: Enable/disable communication with hardware interfaces.
  • Power: Enable/disable (track) power.
  • Stop: Stop all vehicles.
  • Run: Allow vehicle to move.
  • Mute: Mute all sound effects.
  • No smoke: Disable all smoke effects.
  • Edit world: Enable/disable world edit mode.
  • Simulation Enable/disable world simulation mode.
  • World properties: Edit world properties like name and scale etc.

Objects menu

  • Boards: Open list of all boards, see board chapter.
  • Clock: Open the world clock. (under development)
  • Trains: Open list of trains. (under development)
  • Rail vehicles: Open list of rail vehicles. (under development)
  • Lua scripts: Open list of Lua scripts, see scripting chapter.
Hardware sub menu

  • Interfaces: Open list of all interfaces.
  • Decoders: Open list of all decoders.
  • Inputs: Open list of all inputs.
  • Outputs: Open list of all outputs.

Tools menu

  • Settings: Open application settings.
Server sub menu

  • Server settings: Edit server settings.
  • Restart server: Restart server application.
  • Shutdown server: Shutdown server application.

Help menu

  • Help: Open online manual.
  • About: Display version and copyright information.

Toolbar

The toolbar contains items that are frequently used when operating the layout. The toolbar can be hidden by selecting ViewToolbar in the main menu.

Online/offline

Toggle world online/offline, this sends a go online or go offline event to all command stations.

Power on/off

Toggle world power, this sends a power on or power off event to all command stations.

Stop

Emergency stop all trains.

Run

Restore last known speed and direction of all trains.

Mute

Disable all sound functions, this requires that sound or mute decoder functions are set to the Sound or Mute type, see decoder function function.

No smoke

Disable all smoke generators, this requires that all smoke generator decoder functions are set to the Smoke type, see decoder function function.

Edit mode

Traintastic as a special edit mode, when the world is not in edit mode most settings that define the layout can't be changed. This prevents making accidental changes during layout operation. Changing some settings also also requires the world to be stopped.

The world

The world contains everything that is on the layout, like the command station, trains, signals, turnouts etc. A new world is created by selecting FileNew world from the main menu. Existing worlds can be loaded by selecting FileLoad world... from the main menu, a dialog will appear with all worlds available on the server.

Setup command station

For operating the layout Traintastic needs to know how to communicate with the command station. To setup the communication with the command station an interface needs to be created. Select from the main menu: ObjectsHardwareInterfaces, a dialog appears which lists all interfaces. The world must be in edit mode in order to create a new interface. To add an interface click the blue plus sign, a menu will appear with different types of interfaces:

Details about how to setup a specific command station can be found in the supported hardware section. If required multiple interfaces can be added, e.g. an XpressNet interface for controlling the trains, turnouts and signals and a HSI-88 interface for reading feedback sensors.

When the interface is added communication can be enabled by clicking on the toolbar connect button or by selecting WorldConnectionConnect form the main menu. Open the server log by pressing F12 hotkey or seleting VieServer log from the main menu. If an error occurs while connecting to the interface it will be shown in the server log.

When the connection is made successfully enable the track power using the toolbar button to by selecting WorldPowerPower on.

Hardware

TODO

Interfaces

TODO

LocoNet interface

TODO

Trains and vehicles

TODO

Decoder function

Id

TODO

Number

TODO

Name

TODO

Type

Function type:

  • On/Off: Indicates a generic on/off function.
  • Momentary: Indicates a momentary function, e.g. a horn or bell. The function is automatically disabled after the momentary duration.
  • Hold: Indicates a push and hold function. The function is enabled as long as the button is pressed.
  • AlwaysOff: Forces a function to be off.
  • AlwaysOn: Forces a function to be on.

Function

Function function:

  • Generic: Indicates a generic function.
  • Light: Indicates the light function, usally F0 or FL.
  • Sound: Indicates the sound function. All sound functions are temporary disabled as long as the world mute option is active. If the decoder has a mute function, the mute function is prefered.
  • Mute: Indicates the mute function. All mute functions are temporary enabled as long as the world mute option is active.
  • Smoke: Indicates a smoke generator function. All smoke functions are temporary disabled as long as the world no smoke option is active.

Momentary duration

TODO

Board

TODO

Tiles

Rail tiles

  • Straight
  • Buffer stop
  • Tunnel
  • Curve 45°
  • Curve 90°
  • Crossover 45°
  • Crossover 90°
  • Bridge 45° (left)
  • Bridge 45° (right)
  • Bridge 90°
  • Turnout left 45°
  • Turnout left 90°
  • Turnout left curved
  • Turnout right 45°
  • Turnout right 90°
  • Turnout right curved
  • Turnout wye
  • Turnout 3-way
  • Single slip
  • Double slip
  • Block
  • Sensor
  • Signal (2 aspects)
  • Signal (3 aspects)

Clock

TODO

Handheld controllers

TODO

Actions

TODO

Scripting

Lua logo

"Where actions end scripting begins."

Traintastic has a built-in scripting engine, the scripting enginge gives ultimate control over the model world. Using scripting all kind of things can be controled to create an even more realistic world.

Traintastic embeds a Lua scripting engine. Lua is an easy to learn language scripting language for those with or without programmering experiance. Lua is developed by a team at the Pontifical Catholic University of Rio de Janeiro (PUC-Rio) in Brazil.

To create or edit a script open the Lua scripts list by selecting ObjectsLua scripts from the main menu.

Lua scipt list

  • Create a new script. (Requires edit mode.)
  • Edit selected script using the script editor.
  • Delete selected script. (Requires edit mode.)
  • Run all except disabled scripts.
  • Stop all running scripts.

Script editor

Lua script editor

A script can only be edited while it is stopped and edit mode is active. The disabled option can be checked to make sure the script won't run when the run all button is pressed in the Lua script list dialog. If an error occurs during the execution of the script it will be logged in the server log.

See the Lua scripting reference and the Lua scripting examples for more details about Traintastic's scripting possibilities.

For more information about Lua can be found on their website: lua.org

Supported hardware

Traintastic supports hardware of various vendors. This appendix list hardware that is (partly) supported along with instructions and notes how to use it with Traintastic. Product's that aren't listed may still work if they are compatible with a product listed here.

The list is alphabetically ordered by vendor name.

Digikeijs DR5000

TODO

Fleischmann Twin-Center

See Uhlenbrock Intellibox.

Fleischmann Z21

See Roco Z21.

Lenz LI100/LI101/LI101F

TODO

Littfinski DatenTechnik HSI-88

TODO

Roco MultiMaus 10764

TODO

Roco Z21

TODO

RoSoft s88xPressNetLI

TODO

Traintastic USB XpressNet interface

TODO

Uhlenbrock IB-COM

The Uhlenbrock IB-COM is a LocoNet command station specifically designed to be used for a computer controlled layout. It can operate up to 32 trains at the same time.

Interface setup

To use the Uhlenbrock IB-COM with Traintastic a LocoNet interface must be created. The Uhlenbrock IB-COM must be connected via USB to the computer running the Traintastic server application.

General settings

Setting Value
Type Serial
Device see below
Baudrate 115200
Flow control Hardware

On Windows the IB-COM is usually connects as COM3 or COM4, to be sure open the Windows device manager and then connect the USB plug.

On Linux the IB-COM is usually connects as /dev/ttyUSB0, to be sure run dmesg in the console just after connecting the USB plug.

LocoNet settings

From the command station dropdown select Uhlenbrock IB-COM, this will automatically set most LocoNet settings to the best values for the Uhlenbrock IB-COM.

The Uhlenbrock IB-COM does not support LocoNet fast clock, unless there is a fast clock master connected to the LocoNet the Fast clock setting should be Off and the Fast clock sync enabled should be unchecked.

Uhlenbrock Intellibox

TODO

Using the Intellibox serial port

TODO

Using LocoNet

TODO

Uhlenbrock LocoNet interface 63120

TODO

LocoNet

LocoNet is a network bus developed by Digitrax inc. in the early 90's for use with their products. Nowadays LocoNet is used by multiple vendors, products of different vendors can easily be combined due to the standard LocoNet bus. This appendix describes Traintastic's LocoNet implementation details.

Supported LocoNet command stations

The following LocoNet command stations are verified to work with Traintastic:

LocoNet command stations not listed here will probably work but aren't tested.

Supported LocoNet interfaces

The following LocoNet interfaces are verified to work with Traintastic:

LocoNet interfaces not listed here might work but aren't tested.

Supported LocoNet messages

Traintastic supports most messages defined by Digitrax's LocoNet Personal Use Edition 1.0 specification and some additional messages not covered by the LocoNet Personal Use Edition 1.0 specification, these messages have been retrieved through traffic analysis on the LocoNet network.

Summary of supported LocoNet messages by Traintastic:

  • Power control
  • Control of locomotive speed and direction
  • Control of locomotive functions: F0 … F28
  • Reading feedback sensors
  • Reading of RailCom feedback
  • Reading of LISSY IR sensors
  • Control of turnouts, signals and outputs
  • Fast clock sync ping
  • LNCV programming

Messages defined in the LocoNet Personal Use Edition 1.0 specification:

Opcode Supported/Used
OPC_IDLE Yes
OPC_GPON Yes
OPC_GPOFF Yes
OPC_BUSY No
OPC_SW_ACK No
OPC_SW_STATE No
OPC_RQ_SL_DATA Yes
OPC_MOVE_SLOTS No
OPC_LINK_SLOTS No
OPC_UNLINK_SLOTS No
OPC_CONSIST_FUNC No
OPC_SLOT_STAT1 No
OPC_LONG_ACK Partly
OPC_INPUT_REP Yes
OPC_SW_REP No
OPC_SW_REQ Yes
OPC_LOCO_SND Yes
OPC_LOCO_DIRF Yes
OPC_LOCO_SPD Yes
OPC_WR_SL_DATA No
OPC_SL_RD_DATA Yes
OPC_PEER_XFER No
OPC_IMM_PACKET No

Messages retrieved through traffic analysis:

  • Control of locomotive functions: F9 … F28
  • RailCOM feedback (OPC_MULTI_SENSE and OPC_MULTI_SENSE_LONG)
  • Uhlenbrock LISSY locomotive address, category, direction and speed feedback
  • LNCV programming

XpressNet

XpressNet (formally X-Bus) is a network bus developed by Lenz GMBH. This appendix describes Traintastic's XpressNet implementation details.

Supported XpressNet command stations

The following XpressNet command stations are verified to work with Traintastic:

XpressNet command stations not listed here will probably work but aren't tested.

Supported XpressNet interfaces

The following XpressNet interfaces are verified to work with Traintastic:

XpressNet interfaces not listed here might work but aren't tested.

Supported XpressNet messages

TODO

Traintastic DIY protocol

The Traintastic DIY protocol is designed to make it possible to develop custom hardware, e.g. by using the Arduino platform and use it with Traintastic.

The Traintastic DIY protocol is currently supported via:

  • Serial port: baudrate and flow control can be chosen, data format is fixed at 8N1 (8 data bits, no parity, one stop bit)
  • Network connection (TCP): port number can be chosen.

It is currently limited to:

  • Reading inputs
  • Controlling outputs
  • Throttles

Other features might be added in the future.

Message format

Each Traintastic DIY protocol message starts with an opcode byte, besides the message type it also contains the data payload length in the lowest nibble. If the lowest nibble is 0xF the the second byte of the message determines the payload length. The message always ends with a checksum byte, the checksum is the result of XOR-ing of all message bytes.

Examples:

0x50 0x50

The lowest nibble of the first byte is 0 indicating a zero byte payload. The checksum is identical to the opcode, there is no data to XOR with.

0x24 0x11 0x22 0x33 0x44 0x60

The lowest nibble of the first byte is 4 indicating a 4 byte payload. The checksum is 0x24 XOR 0x11 XOR 0x22 XOR 0x33 XOR 0x44 = 0x60.

0x2F 0x20 ... 0x??

The lowest nibble of the first byte is F indicating that the second byte must be used as payload length, 32 byte. The checksum is 0x2F XOR 0x20 XOR all payload bytes.

Messages

Messages are send by Traintastic to the DIY device, for most messages the DIY device sends a response message. Some messages are sent unsolicited by the DIY device to Traintastic if changes are detected by the DIY device.

Command
Heartbeat Mandatory
Get information Mandatory
Get features Mandatory
Get input state Mandatory if input feature flag is set
Set input state Mandatory if input feature flag is set
Get output state Mandatory if output feature flag is set
Set output state Mandatory if output feature flag is set
Throttle set function
Throttle set speed/direction
Throttle unsubscribe

Badges:

  • The ≥ 0.2 badge indicates in which version of Traintastic the message is added.

Heartbeat ≥ 0.2

The heartbeat message is sent by Traintastic to check if the DIY device is (still) present, the DIY device responds with a heartbeat message. The heartbeat rate can be configured in Traintastic, by default the heartbeat message is one second after the last message is received from the DIY device.

Request message

0x00 <checksum>

Response message

0x00 <checksum>

Get information ≥ 0.2

The get information message is the first message sent after connecting. The DIY device responds with an information message containing a description of the connected DIY device. This is pure informational and displayed in the message console.

Request message

0xF0 <checksum>

Response message

0xFF <len> <text...> <checksum>

Get features ≥ 0.2

The get features message is the second message sent by Traintastic after connecting. The DIY device responds with a features message containing flags which indicate what is supported by the DIY device.

Request message

0xE0 <checksum>

Response message

0xE4 <FF1> <FF2> <FF3> <FF4> <checksum>
  • <FF1> feature flags 1:
    • bit 0: input feature flag: set if the DIY device has inputs ≥ 0.2
    • bit 1: output feature flag: set if the DIY device has outputs ≥ 0.2
    • bit 2: throttle feature flag: set if the DIY device is a throttle ≥ 0.2
    • bit 3...7: reserved, must be 0
  • <FF2> feature flags 2, reserved must be 0x00
  • <FF3> feature flags 3, reserved must be 0x00
  • <FF4> feature flags 4, reserved must be 0x00

Get input state ≥ 0.2

Sent by Traintastic to retrieve the current input state. Address zero has a special meaning, it is used as broadcast address to retrieve the current state of all inputs.

Request message

0x12 <AH> <AL> <checksum>
  • <AH> high byte of 16bit input address
  • <AL> low byte of 16bit input address

Response

If the address is non zero the DIY device responds with a set input state message containing the current state of the input address.

If the address is zero the DIY device responds with multiple set input state messages, one for each know input address or send a single set input state message with address zero and state invalid to inform Traintastic that the address zero request is not supported.

Set input state ≥ 0.2

Sent by the DIY device as response to the get input state message and must be sent by the DIY device whenever an input state changes.

Message

0x13 <AH> <AL> <S> <checksum>
  • <AH> high byte of 16bit input address
  • <AL> low byte of 16bit input address
  • <S> input state:
    • 0x00 if input state is unknown
    • 0x01 if input state is low/false
    • 0x02 if input state is high/true
    • 0x03 if input is invalid (only as response to a get input state message)
    • 0x04...0xFF are reserved, do not use

Examples:

0x13 0x00 0x12 0x02 0x03

Input 18 state changed to high/true

0x13 0x02 0xA2 0x01 0xB2

Input 674 state changed to low/false

Get output state ≥ 0.2

Sent by Traintastic to retrieve the current output state. Address zero has a special meaning, it is used as broadcast address to retrieve the current state of all outputs.

Request message

0x22 <AH> <AL> <checksum>
  • <AH> high byte of 16bit output address
  • <AL> low byte of 16bit output address

Response message

If the address is non zero the DIY device responds with a set output state message containing the current state of the output address.

If the address is zero the DIY device responds with multiple set inpoutputut state messages, one for each know output address or send a single set output state message with address zero and state invalid to inform Traintastic that the address zero request is not supported.

Set output state ≥ 0.2

Sent by Traintastic to change the state of an output, the DIY device responds with a get output state message containing the new output state, if for some reason the output state cannot be the current state must be send. Sent by the DIY device as response to the get output state message and must be sent by the DIY device whenever an output state changes.

Message

0x23 <AH> <AL> <S> <checksum>
  • <AH> high byte of 16bit output address
  • <AL> low byte of 16bit output address
  • <S> output state:
    • 0x00 if output state is unknown
    • 0x01 if output state is low/false
    • 0x02 if output state is high/true
    • 0x03 if output is invalid (only as response to a get output state message)
    • 0x04...0xFF are reserved, do not use

Throttle set speed/direction ≥ 0.2

Set locomotive decoder speed and/or direction.

Once a Throttle set speed/direction message is sent, the throttle id will automatically be subscribed for speed, direction and function changes of the locomotive decoder specified by the decoder address. To stop receiving these changes a throttle unsubscribe message has to be send to Traintastic by the DIY device.

Message

0x37 <TH> <TL> <AH> <AL> <FN> <SP> <SM> <FL> <checksum>
  • <TH> high byte of 16bit throttle id
  • <TL> low byte of 16bit throttle id
  • <AH>:
    • bit 0...5: highest 6bit of 14bit decoder address
    • bit 6 is reserved and must be 0
    • bit 7 can be set to force a DCC long address
  • <AL> lowest 8bit of 14bit decoder address
  • <SP> speed (step), 0...<SM>
  • <SM> maximum speed (step), set to 0 for emergency stop
  • <FL> flage:
    • bit 0: direction 1=forward, 0=reverse
    • bit 1...5: reserved, must be 0
    • bit 6: set to set direction
    • bit 7: set to set speed

Throttle set function ≥ 0.2

Enable/disable locomotive decoder function.

Once a Throttle set function message is sent, the throttle id will automatically be subscribed for speed, direction and function changes of the locomotive decoder specified by the decoder address. To stop receiving these changes a throttle unsubscribe message has to be send to Traintastic by the DIY device.

Message

0x35 <TH> <TL> <AH> <AL> <FN> <checksum>
  • <TH> high byte of 16bit throttle id
  • <TL> low byte of 16bit throttle id
  • <AH>:
    • bit 0...5: highest 6bit of 14bit decoder address
    • bit 6: reserved and must be 0
    • bit 7: set to force a DCC long address
  • <AL> lowest 8bit of 14bit decoder address
  • <FN>:
    • bit 0...6: function number
    • bit 7: function value

Examples:

0x35 0x00 0x01 0x00 0x03 0x80 0xB7

Enable F0 for decoder with address 3.

0x35 0x00 0x02 0x80 0x05 0x01 0xB3

Disable F1 for decoder with long address 5.

Throttle unsubscribe ≥ 0.2

Message

0x34 <TH> <TL> <AH> <AL> <checksum>
  • <TH> high byte of 16bit throttle id
  • <TL> low byte of 16bit throttle id
  • <AH>:
    • bit 0...5: highest 6bit of 14bit decoder address
    • bit 6: reserved and must be 0
    • bit 7: set to force a DCC long address
  • <AL> lowest 8bit of 14bit decoder address

Messages

Each log messages has its own unique code, it starts with a letter which indicates the level:

Letter Level
F Fatal
C Critical
E Error
W Warning
N Notice
I Info
D Debug

And a four digit number which indicates the message, the numeric range is divided into different categories for quickly indentifing the source of the message, see below:

Numbers Category
1000 … 1999 Traintastic core components
2000 … 2999 Hardware interfacing
3000 … 3999 unused
4000 … 4999 unused
5000 … 5999 unused
6000 … 6999 unused
7000 … 7999 unused
8000 … 8999 unused
9000 … 9999 Lua scripting

Fatal

TODO

F1001: Opening TCP socket failed (reason)

TODO

F1002: TCP socket address reuse failed (reason)

TODO

F1003: Binding TCP socket failed (reason)

TODO

F1004: TCP socket listen failed (reason)

TODO

F1005: Opening UDP socket failed (reason)

TODO

F1006: UDP socket address reuse failed (reason)

TODO

F1007: Binding udp socket failed (reason)

TODO

F9001: Creating Lua state failed

TODO

F9002: Running script failed (reason)

TODO

F9003: Calling function failed (reason)

TODO

F9999: message

Custom fatal message generated by a Lua script.

Critical

Critical messages indicate that action is required.

C1001: Loading world failed (reason)

TODO

C1002: Creating client failed (reason)

TODO

C1003: Can't write to settings file (reason)

TODO

C1004: Reading world failed (reason) (filename)

TODO

C1005: Saving world failed (reason)

TODO

C1006: Creating world backup failed (reason)

TODO

C1007: Creating world backup directory failed (reason)

TODO

C1008: Creating backup directory failed (reason)

TODO

C1009: Creating settings backup failed (reason)

TODO

C1010: Exporting world failed (reason)

TODO

C1011: Importing world failed (reason)

TODO

C1012: Unknown class 'class id', can't recreate object 'object id'

TODO

C1013: Can't load world saved with newer version, requires at least: Traintastic server version

Cause: The world is saved with a newer version of Traintastic server than currently is running.

Solution: Update Traintastic server (and client) to at least version.

C2001: Address already used at #object

TODO

C2002: DCC++ only supports the DCC protocol

Cause: The selected decoder protocol isn't supported by the DCC++ command station.

Solution: Change the decoder protocol to DCC or Auto.

C2003: DCC++ doesn't support DCC long addresses below 128

Cause: The DCC++ command station considers all addresses below 128 a DCC short address.

Solution: Change the locomotive decoder address.

C2004: Can't get free slot

TODO

C9999: message

Custom critical message generated by a Lua script.

Error

TODO

E1001: Invalid world UUID: uuid

TODO

E1002: World uuid doesn't exist

TODO

E1003: UDP receive error (reason)

TODO

E1004: TCP accept error (reason)

TODO

E1005: Socket shutdown failed (reason)

TODO

E1006: Socket write failed (reason)

TODO

E1007: Socket read failed (reason)

TODO

E1008: Socket acceptor cancel failed (reason)

TODO

E2001: Serial write failed (reason)

TODO

E2002: Serial read failed (reason)

TODO

E2003: Make address failed (reason)

TODO

E2004: Socket open failed (reason)

TODO

E2005: Socket connect failed (reason)

TODO

E2006: Socket bind failed (reason)

TODO

E2007: Socket write failed (reason)

TODO

E2008: Socket read failed (reason)

TODO

E2009: Socket receive failed (reason)

TODO

E2010: Serial port open failed (reason)

TODO

E2011: Socket send failed (reason)

TODO

E2012: Function number already in use

TODO

E2013: Serial port set baudrate failed (reason)

TODO

E2014: Serial port set data bits failed (reason)

TODO

E2015: Serial port set stop bits failed (reason)

TODO

E2016: Serial port set parity failed (reason)

TODO

E2017: Serial port set flow control failed (reason)

TODO

E2018: Timeout, no echo within numberms

TODO

E2019: Timeout, no response within numberms

TODO

E2020: Total number of modules may not exceed number

Cause: The maximum number of S88 modules connected to the HSI-88 may not exceed number, this is a hardware limitation.

Solution: Reduce the number of modules, the sum of left + middle + right must be equal or less than number.

E9001: error (During execution of name event handler)

TODO

E9999: message

Custom error message generated by a Lua script.

Warning

TODO

W1001: Discovery disabled, only allowed on port number

TODO

W1002: Setting name doesnt exist

TODO

W1003: Reading world filename failed (libarchive error code: reason)

TODO

W2001: Received malformed data dropped number bytes

TODO

W2002: Command station doesn't support functions above Fnumber

Cause: The command station or interface can't control these function, e.g. due hardware or protocol limitations.

Solution: Check if command station is setup properly, some command stations have options which specify how to control additional functions. If not, remapping decoder functions or using a different command station is the only solution.

W2003: Command station doesn't support number speed steps, using number

Cause: The command station or interface can't control decoders using number speed steps, e.g. due hardware or protocol limitations.

Solution: The number of speed steps that can be used is determinded by the command station or interface. Changing the decoders speed steps to Auto should usally work.

W2004: Input address address is invalid

The connected Traintastic DIY device does not have an input with address.

W2005: Output address address is invalid

The connected Traintastic DIY device does not have an output with address.

W2006: Command station does not support loco slot slot

Slot slot can't be used with the connected command station, reduce the LocoNet Locomotive slots value.

W2007: Command station does not support the fast clock slot

Fast clock can't be used with the connected command station, disable the LocoNet Fast clock sync enabled setting.

W9999: message

Custom warning message generated by a Lua script.

Notice

TODO

N1001: Received signal: name

TODO

N1002: Created new world

TODO

N1003: Restaring

TODO

N1004: Shutting down

TODO

N1005: Discovery enabled

TODO

N1006: Discovery disabled

TODO

N1007: Listening at address:port

TODO

N1008: Loaded settings

TODO

N1009: Saved settings

TODO

N1010: Edit mode: enabled

TODO

N1011: Edit mode: disabled

TODO

N1012: Communication: enabled

TODO

N1013: Communication: disabled

TODO

N1014: Power: on

TODO

N1015: Power: off

TODO

N1016: Running

TODO

N1017: Stopped

TODO

N1018: Mute: enabled

TODO

N1019: Mute: disabled

TODO

N1020: Smoke: enabled

TODO

N1021: Smoke: disabled

TODO

N1022: Saved world: name

TODO

N1023: Simulation: disabled

TODO

N1024: Simulation: enabled

TODO

N1025: Exported world successfully

TODO

N1026: Imported world successfully

TODO

N2001: Simulation not supported

TODO

N2002: No response from LNCV module id with address address

TODO

N2003: Stopped sending fast clock sync

A fast clock sync message is no longer sent periodically, see W2007.

N9001: Starting script

TODO

N9999: message

Custom notice message generated by a Lua script.

Info

Informational messages

I1001: Traintastic vversion codename

TODO

I1002: Settings file not found, using defaults

TODO

I1003: Client connected

TODO

I1004: Connection lost

TODO

I1005: Building world index

TODO

I1006: boost version

Version information about used boost library, e.g. boost 1.71.0.

I1007: nlohmann::json version

Version information about used nlohmann::json library, e.g. nlohmann::json 3.10.5.

I1008: archive version

Version information about used archive library, e.g. libarchive 3.4.0 zlib/1.2.11 liblzma/5.2.4 bz2lib/1.0.8 liblz4/1.9.2 libzstd/1.4.4.

I2001: Unknown loco address: address

TODO

I2002: Hardware type: type

TODO

I2003: Firmware version: version

TODO

I2004: HSI-88: info

Information about the connected HSI-88 interface, e.g. Ver. 0.62 / 08.07.02 / HSI-88 / (c) LDT.

I2005: info

Information about the connected Traintastic DIY device.

I9001: Stopped script

TODO

I9002: lua version

Version information about used Lua scripting engine, e.g. Lua 5.3.3 Copyright (C) 1994-2016 Lua.org, PUC-Rio.

I9999: message

Custom info message generated by a Lua script.

Debug

TODO

D2001: TX: data

TODO

D2002: RX: data

TODO

D2003: Unknown xHeader 0xvalue

TODO

D2004: source TX: data

TODO

D2005: source RX: data

TODO

D2006: Unknown message: number

TODO

D2007: Input number = value

TODO

D2008: Output number = value

TODO

D2009: Slot number = address

TODO

D2010: Slot number = Free

TODO

D9999: message

Custom debug message generated by a Lua script.

Lua scripting reference

Lua logo

Lua is a scripting language developed at PUC-Rio in Brazil. Lua is a lightweight and easy to learn scripting language especially designed to be embedded in other applications like Traintastic. Lua (pronounced as LOO-ah) means Moon in Portuguese.

Badges:

  • The ≥ 0.1 badge indicates in which version of Traintastic it is added.
  • The Lua badge indicates it is a standard Lua function.

Globals

TODO

Constants

LUA_VERSION ≥ 0.1

Lua version and copyright, e.g. "Lua 5.3.3 Copyright (C) 1994-2016 Lua.org, PUC-Rio"

VERSION ≥ 0.1

Traintastic version, e.g. "0.1.0-master-380-e669a73b"

VERSION_MAJOR ≥ 0.1

Traintastic major version, e.g. 0

VERSION_MINOR ≥ 0.1

Traintastic minor version, e.g. 1

VERSION_PATCH ≥ 0.1

Traintastic patch level, e.g. 0

Variables

world ≥ 0.1

The global world object.

Functions

assert() ≥ 0.1 Lua

TODO

ipairs() ≥ 0.1 Lua

TODO

next() ≥ 0.1 Lua

TODO

pairs() ≥ 0.1 Lua

TODO

tonumber() ≥ 0.1 Lua

TODO

tostring() ≥ 0.1 Lua

TODO

type() ≥ 0.1

TODO

Libraries

class ≥ 0.1

The class library.

enum ≥ 0.1

The enum library.

log ≥ 0.1

The log library.

math ≥ 0.1

The math library.

set ≥ 0.1

The set library.

string ≥ 0.1

The string library.

table ≥ 0.1

The table library.

Class library

TODO

Constants

class.WORLD ≥ 0.1

TODO

Functions

class.get(object) ≥ 0.1

Returns the class type of object, or nil if object isn't a valid object.

Example
class.get(world) -- returns: class.WORLD

Enum library

TODO

enum.decoder_protocol ≥ 0.1

TODO

Constants

enum.decoder_protocol.AUTO ≥ 0.1

TODO

enum.decoder_protocol.DCC ≥ 0.1

NMRA DCC.

enum.decoder_protocol.MOTOROLA ≥ 0.1

TODO

enum.decoder_protocol.SELECTRIX ≥ 0.1

TODO

enum.decoder_protocol.CUSTOM ≥ 0.1

TODO

enum.direction ≥ 0.1

TODO

Constants

enum.direction.FORWARD ≥ 0.1

TODO

enum.direction.REVERSE ≥ 0.1

TODO

enum.direction.UNKNOWN ≥ 0.2

TODO

enum.direction_control_state ≥ 0.1

TODO

Constants

enum.direction_control_state.NONE ≥ 0.1

TODO

enum.direction_control_state.A_TO_B ≥ 0.1

TODO

enum.direction_control_state.B_TO_A ≥ 0.1

TODO

enum.direction_control_state.BOTH ≥ 0.1

TODO

enum.signal_aspect ≥ 0.1

TODO

Constants

enum.signal_aspect.UNKNOWN ≥ 0.1

TODO

enum.signal_aspect.STOP ≥ 0.1

TODO

enum.signal_aspect.PROCEED ≥ 0.1

TODO

enum.signal_aspect.PROCEED_REDUCED_SPEED ≥ 0.1

TODO

enum.tri_state ≥ 0.1

TODO

Constants

enum.tri_state.UNDEFINED ≥ 0.1

TODO

enum.tri_state.FALSE ≥ 0.1

TODO

enum.tri_state.TRUE ≥ 0.1

TODO

enum.turnout_position ≥ 0.1

TODO

Constants

enum.turnout_position.UNKNOWN ≥ 0.1

TODO

enum.turnout_position.STRAIGHT ≥ 0.1

TODO

enum.turnout_position.LEFT ≥ 0.1

TODO

enum.turnout_position.RIGHT ≥ 0.1

TODO

enum.turnout_position.CROSSED ≥ 0.1

TODO

enum.turnout_position.DIVERGED ≥ 0.1

TODO

enum.world_event ≥ 0.1

TODO

Constants

enum.world_event.EDIT_DISABLED ≥ 0.1

TODO

enum.world_event.EDIT_ENABLED ≥ 0.1

TODO

enum.world_event.OFFLINE ≥ 0.1

TODO

enum.world_event.ONLINE ≥ 0.1

TODO

enum.world_event.POWER_OFF ≥ 0.1

TODO

enum.world_event.POWER_ON ≥ 0.1

TODO

enum.world_event.STOP ≥ 0.1

TODO

enum.world_event.RUN ≥ 0.1

TODO

enum.world_event.UNMUTE ≥ 0.1

TODO

enum.world_event.MUTE ≥ 0.1

TODO

enum.world_event.NO_SMOKE ≥ 0.1

TODO

enum.world_event.SMOKE ≥ 0.1

TODO

enum.world_event.SIMULATION_DISABLED ≥ 0.1

TODO

enum.world_event.SIMULATION_ENABLED ≥ 0.1

TODO

enum.world_scale ≥ 0.1

TODO

Constants

enum.world_scale.H0 ≥ 0.1

H0 scale. (1:87)

enum.world_scale.N ≥ 0.1

N scale. (1:160)

enum.world_scale.TT ≥ 0.1

TT scale. (1:120)

enum.world_scale.Z ≥ 0.1

Z scale. (1:220)

enum.world_scale.CUSTOM ≥ 0.1

TODO

Log library

TODO

Functions

debug(...) ≥ 0.1

info(...) ≥ 0.1

notice(...) ≥ 0.1

warning(...) ≥ 0.1

error(...) ≥ 0.1

critical(...) ≥ 0.1

fatal(...) ≥ 0.1

Math library

TODO

Functions

math.abs() ≥ 0.1 Lua

TODO

math.acos() ≥ 0.1 Lua

TODO

math.asin() ≥ 0.1 Lua

TODO

math.atan() ≥ 0.1 Lua

TODO

math.ceil() ≥ 0.1 Lua

TODO

math.cos() ≥ 0.1 Lua

TODO

math.deg() ≥ 0.1 Lua

TODO

math.exp() ≥ 0.1 Lua

TODO

math.floor() ≥ 0.1 Lua

TODO

math.fmod() ≥ 0.1 Lua

TODO

math.huge() ≥ 0.1 Lua

TODO

math.log() ≥ 0.1 Lua

TODO

math.max() ≥ 0.1 Lua

TODO

math.maxinteger() ≥ 0.1 Lua

TODO

math.min() ≥ 0.1 Lua

TODO

math.mininteger() ≥ 0.1 Lua

TODO

math.modf() ≥ 0.1 Lua

TODO

math.pi() ≥ 0.1 Lua

TODO

math.rad() ≥ 0.1 Lua

TODO

math.random() ≥ 0.1 Lua

TODO

math.randomseed() ≥ 0.1 Lua

TODO

math.sin() ≥ 0.1 Lua

TODO

math.sqrt() ≥ 0.1 Lua

TODO

math.tan() ≥ 0.1 Lua

TODO

math.tointeger() ≥ 0.1 Lua

TODO

math.type() ≥ 0.1 Lua

TODO

math.ult() ≥ 0.1 Lua

TODO

Set library

TODO

set.world_state ≥ 0.1

TODO

Constants

set.world_state.EDIT ≥ 0.1

TODO

set.world_state.ONLINE ≥ 0.1

TODO

set.world_state.POWER_ON ≥ 0.1

TODO

set.world_state.RUN ≥ 0.1

TODO

set.world_state.MUTE ≥ 0.1

TODO

set.world_state.NO_SMOKE ≥ 0.1

TODO

set.world_state.SIMULATION ≥ 0.1

TODO

String library

TODO

string.byte() ≥ 0.1 Lua

TODO

string.char() ≥ 0.1 Lua

TODO

string.find() ≥ 0.1 Lua

TODO

string.format() ≥ 0.1 Lua

TODO

string.gmatch() ≥ 0.1 Lua

TODO

string.gsub() ≥ 0.1 Lua

TODO

string.len() ≥ 0.1 Lua

TODO

string.lower() ≥ 0.1 Lua

TODO

string.match() ≥ 0.1 Lua

TODO

string.pack() ≥ 0.1 Lua

TODO

string.packsize() ≥ 0.1 Lua

TODO

string.rep() ≥ 0.1 Lua

TODO

string.reverse() ≥ 0.1 Lua

TODO

string.sub() ≥ 0.1 Lua

TODO

string.unpack() ≥ 0.1 Lua

TODO

string.upper() ≥ 0.1 Lua

TODO

Table library

TODO

table.concat() ≥ 0.1 Lua

TODO

table.insert() ≥ 0.1 Lua

TODO

table.pack() ≥ 0.1 Lua

TODO

table.unpack() ≥ 0.1 Lua

TODO

table.remove() ≥ 0.1 Lua

TODO

table.move() ≥ 0.1 Lua

TODO

table.sort() ≥ 0.1 Lua

TODO

Objects

Board

Properties

id

Object id, unique within the world.

name

Input name.

Methods

None.

Events

None.

Clock ≥ 0.2

The clock object represents the time of the world. There is only one clock object, it can be accessed using world.clock.

Properties

freeze

True if clock is frozen, the clock does not tick.

Note If the clock is not frozen but the world is in Stop state the clock does not tick. To check if the clock is running check running

hour

Hour, 0...23.

minute

Minute, 0...60.

multiplier

Fast clock multiplier rate. That is, one minute in real time represents multiplier minutes of world time.

running

True if clock is running, False if the clock is frozen or the world is in Stop state.

Note The clock only runs if it is not frozen and the world is in Run state.

time

Current time in ticks since midnight, each tick is one fast clock minute.

Methods

None.

Events

on_resume

Fired when the clock resumes.

Handler: function (time, multiplier, clock, user_data)

  • time - current time in ticks since midnight, each tick is one fast clock minute;
  • multiplier - TODO;
  • clock - the clock object;
  • user_data - user data that was set or nil if no user data was set during connect.
on_tick

Fired when the clock ticks, once every fast clock minute.

Handler: function (time, clock, user_data)

  • time - current time in ticks since midnight, each tick is one fast clock minute;
  • clock - the clock object;
  • user_data - user data that was set or nil if no user data was set during connect.
on_freeze

Fired when the clock is frozen.

Handler: function (time, clock, user_data)

  • time - current time in ticks since midnight, each tick is one fast clock minute;
  • clock - the clock object;
  • user_data - user data that was set or nil if no user data was set during connect.

Input

Properties

id

Object id, unique within the world.

name

Input name.

value

Input value, an enum.tristate value.

Note The input value can be enum.tristate.UNDEFINED, especially when just connected to the hardware.

Methods

None.

Events

on_value_changed

Fired when the input value changes.

Handler: function (value, input, user_data)

  • value - true if the input value changed to high, false if the input value changed to low;
  • input - the input object;
  • user_data - user data that was set or nil if no user data was set during connect.

Example: Direction control using an input.

Output

Properties

id

Object id, unique within the world.

name

Output name.

value

Output value, an enum.tristate value.

Note The output value can be enum.tristate.UNDEFINED, especially when just connected to the hardware.

Methods

set_value(value)

Set the output value to true or false. The method returns true if the command was succesfully sent to the hardware, false otherwise.

Note Reading value after calling set_value() may still return the old value, value is updated after the hardware comfirmed the newly set value.

Events

on_value_changed

Fired when the output value changes.

Handler: function (value, output, user_data)

  • value - true if the output value changed to high, false if the output value changed to low;
  • output - the output object;
  • user_data - user data that was set or nil if no user data was set during connect.

List

TODO

World

Properties

boards ≥ 0.1

List of all boards.

clock ≥ 0.2

The world clock, see Clock.

name ≥ 0.1

World name.

rail_vehicles ≥ 0.1

List of all rail vehicles.

scale ≥ 0.1

World scale, an enum.world_scale value.

scale_ratio ≥ 0.1

World scale ratio in 1:value, e.g. for H0 it returns 87.

state ≥ 0.1

World state, a set.world_state value.

trains ≥ 0.1

List of all trains.

uuid ≥ 0.1

World UUID (Universal Unique Identifier), every world that is created has its own unique UUID.

Methods

get_object(id) ≥ 0.1

Get object with id, if it exists it returns the object, else it returns nil.

power_off() ≥ 0.1

Stop all vehicles and power off, identical to pressing power off in the Traintastic client application.

stop() ≥ 0.1

Stop all vehicles, identical to pressing stop in the Traintastic client application.

Events

on_event ≥ 0.1

Fired when the world state changes, e.g. when pressing the stop button in the Traintastic client application or calling world.stop().

Handler: function (state, event, world, user_data)

  • state - a set.world_state value;
  • event - an enum.world_event value;
  • world - the world object;
  • user_data - user data that was set or nil if no user data was set during connect.

Example: Control output on world run/stop.

Lua scripting examples

Lua logo

TODO

Badges:

  • The ≥ 0.1 badge indicates in which version of Traintastic is minimal required for the example to work.

Control output on world run/stop ≥ 0.2

This examples monitors the world state and controls an output based on the run flag. If the world in in run state the output is off, if the world is stopped the output is on, e.g. for controller a red lamp.

-- world event handler
function world_event(state)
  -- get the output to control
  local output = world.get_object('output_1')

  -- check if the RUN flag is set in the world state
  if world.state.contains(set.world_state.RUN) then
    -- turn output off
    output.set_value(false)
  else
    -- turn output on
    output.set_value(true)
  end
end

-- register the event handler
world.on_event = world_event

-- call event handler once at script start to set output to current world state
world_event(world.state)

The event handler above is a bit verbose for clarity, it can also be written more compact as:

function world_event(state)
  world.get_object('output_1').set_value(not world.state.contains(set.world_state.RUN))
end

Direction control using an input ≥ 0.1

This example show how to use an input to control a direction control board element on the board. This can e.g. be used for physical control panels that control board elements.

world.get_object('input_1').on_value_changed(
  function (value)
    -- get the direction tile to control
    local direction_control = world.get_object('direction_1')
    -- state state based on input value
    if value then
      direction_control.set_state(enum.direction_control_state.B_TO_A)
    else
      direction_control.set_state(enum.direction_control_state.A_TO_B)
    end
  end)

Command line options

The client and server both support various command line options to contol how the applications start and where data is stored. These options are mainly useful for PCs only used to control the layout.

Traintastic client

Short Long Description
-h --help Displays help text.
-v --version Displays version information.
--fullscreen Start application fullscreen.
-c <hostname[:port]> --connect <hostname[:port]> Connect to server.

Traintastic server

Command line options available for Traintastic server depend on the used operation system.

Generic

Traintastic server command line options available on all supported operating systems:

Short Long Description
-h --help Display help text and exit
-v --version Output version information and exit
-D PATH --datadir PATH Data directory
-W UUID --world UUID World UUID to load
--simulate Enable simulation after loading world
--online Enable communication after loading world
--power Enable power after loading world
--run Start after loading world

Note --simulate, --online, --power and --run options only apply to the world loaded at startup.

Note --run option requires --power, --power option must be set for --run to work.

Data directory

The data directory is the location where Traintastic server stores all its data, such as: settings, worlds, logfile, backups. The default location differs per operating system:

  • Windows: %LOCALAPPDATA%\traintastic\server, e.g. C:\Users\reinder\AppData\Local\traintastic\server
  • Linux: ~/.config/traintastic-server, e.g. /home/reinder/.config/traintastic-server

Note Traintastic server stores its data per user. To use the same settings, worlds, logfile, backups with multiple user accounts they all must start Traintastic server with the data directory option pointing to a location that is writable by all involved user accounts.

Windows

Traintastic server command line options only available for Windows:

Short Long Description
--tray Run application in system tray

Linux and macOS

Traintastic server command line options only available for Linux and macOS:

Short Long Description
-d --daemonize Daemonize
-u USERNAME --user USERNAME Run as user
-g GROUPNAME --group GROUPNAME Run as group
-p [FILENAME] --pidfile [FILENAME] Write pid file, FILENAME defaults to /run/traintastic-server.pid